Pioneer Women in VR: Exploring the Frontiers of Virtual Reality
On January 31st, 2017 the Women in Games International Los Angeles Chapter and Survios presented a panel discussion on women and VR featuring:
Moderator: Amy Pantea — Survios
Jordan Mann — Path of Jordan
Jacquelyn Morie — The Augmented Traveler
Serafina Pechan — Alkaline Games
Nanea Reeves — TRIPP, Inc.
Reshma Saujani: Teach girls bravery, not perfection
Through her nonprofit, Girls Who Code, Reshma Saujani initiates young women into the tech world. Her goal: one million women in computer science by 2020. She says that we’re raising our girls to be perfect, and we’re raising our boys to be brave. Saujani has taken up the charge to socialize young girls to take risks and learn to program — two skills they need to move society forward. To truly innovate, we cannot leave behind half of our population, she says. “I need each of you to tell every young woman you know to be comfortable with imperfection. Filmed February 2016 at TED2016, Vancouver, Canada.
Cosmin Mihaiu: Physical therapy is boring — play a game instead
You’ve just been injured, and you’re on the way home from an hour of physical therapy. The last thing you want to do on your own is confusing exercises that take too long to show results. TED Fellow Cosmin Mihaiu demos a fun, cheap solution that turns boring physical therapy exercises into a video game with crystal-clear instructions. Filmed March 2015 at TED2015, Vancouver, Canada.
Dame Stephanie Shirley: Why do ambitious women have flat heads?
Dame Stephanie Shirley is the most successful tech entrepreneur you never heard of. In the 1960s, she founded a pioneering all-woman software company in the UK, which was ultimately valued at $3 billion, making millionaires of 70 of her team members. In this frank and often hilarious talk, she explains why she went by “Steve,” how she upended the expectations of the time, and shares some sure-fire ways to identify ambitious women. Filmed March 2015 at TED2015, Vancouver BC, Canada.
Amy Green: Changing expectations — video games and big ideas
Amy M. Green focuses on popular culture studies, especially with regards to literature, film, and video game analyses. She believes that more traditional analyses and interrogations, which are the hallmark of the liberal arts more generally, should also encompass our popular culture. She is especially interested in the expanding presence of video games as a compelling source of narrative, one that is necessarily participatory by nature. Filmed April 2014 at TEDxUNLV 2014, Las Vegas, Nevada, United States.
Nanea Reeves: Why playing video games can lead girls to success
This talk was given at a local TEDx event, produced independently of the TED Conferences. Nanea Reeves shares with us how girls can use video games to succeed in the life and careers. Borrowing from Shakespeare, she shares insight on girls can play the game and not be played. Shakespeare, girls, and video games. Filmed September 2014 at TEDxOrangeCoast 2014, Orangecoast, California, United States.
Alex Wissner-Gross: A new equation for intelligence
Is there an equation for intelligence? Yes. It’s games. In a fascinating and informative talk, physicist and computer scientist Alex Wissner-Gross explains what in the world that means. Filmed November 2013 at TEDxBeaconStreet, Boston, Massachusetts, United States
Rhianna Pratchett: The Future of the Videogames Writer
Scriptwriter, story designer and “narrative paramedic,” Rhianna Pratchett, is most well-known for being a 14-year veteran of the videogames industry. She went from being a journalist for PC Zone magazine and The Guardian newspaper into games development and has become one of the most respected writers and narrative designers in her field. Filmed September 2013 at TEDx Transmedia 2013, Villa Farnesina, Rome, Italy.
Jane McGonigal: Massively multi-player… thumb-wrestling?
What happens when you get an entire audience to stand up and connect with one another? Chaos, that’s what. At least, that’s what happened when Jane McGonigal tried to teach TED to play her favorite game. Then again, when the game is “massively multiplayer thumb-wrestling,” what else would you expect? Filmed June 2013 at TEDGlobal 2013, Edinburgh, Scotland.
Paola Antonelli: Why I brought Pac-Man to MoMA
When the Museum of Modern Art’s senior curator of architecture and design announced the acquisition of 14 video games in 2012, “all hell broke loose.” In this far-ranging, entertaining, and deeply insightful talk, Paola Antonelli explains why she’s delighted to challenge preconceived ideas about art and galleries, and describes her burning wish to help establish a broader understanding of design. Filmed May 2013 at TEDSalon NY2013, New York, United States.
Shimpei Takahashi: Play this word game to come up with original ideas
Shimpei Takahashi always dreamed of designing toys. But when he started work as a toy developer, he found that the pressure to produce squashed his creativity. In this short, funny talk, Takahashi describes how he got his ideas flowing again, and shares a simple word game anyone can play to generate new ideas. (In Japanese with English subtitles.) Filmed May 2013 at TEDxTokyo, Tokyo, Japan..
Susan O’Connor: Video game confidential
Susan O’Connor is a writer who has worked on games such as Bioshock and Far Cry 2. In her TED Talk, she discusses what she’s learned from her career and how she is learning to become a hero in her own life. She prompts listeners to think about their lives as if they’re a writer. What does it mean to be a hero? Filmed January 2013 at TEDxBeaconStreet 2013, Brookline, United States.
Read Montague: What we’re learning from 5,000 brains
Mice, bugs and hamsters are no longer the only way to study the brain. Functional MRI (fMRI) allows scientists to map brain activity in living, gaming, decision-making human beings. Read Montague gives an overview of how this technology is helping us understand the complicated ways in which we interact with each other. Filmed June 2012 at TEDGlobal 2012, Edinburgh, Scotland.
Jane McGonigal: The game that can give you 10 extra years of life
When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience — and promises to add 7.5 minutes to your life. Filmed June 2012 at TEDGlobal 2012, Edinburgh, Scotland.
Daphne Bavelier: Your brain on video games
How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask. Filmed June 2012 at TEDxCHUV, Lausanne, Switzerland on June 22, 2012.
Brenda Romero: Gaming for understanding
It’s never easy to get across the magnitude of complex tragedies — so when Brenda Romero’s daughter came home from school asking about slavery, she did what she does for a living — she designed a game. She describes the surprising effectiveness of this game, and others, in helping the player really understand the story. Filmed November 2011 at TEDxPhoenix, Arizona, United States.
Gabe Zichermann: How games make kids smarter
Can playing video games make you more productive? Sure! Gabe Zichermann shows how games are making kids better problem-solvers, and will make us better at everything from driving to multi-tasking. Filmed June 2011 at TEDxKids@Brussels, Waterloo, Belgium
Philip Zimbardo: The demise of guys?
Psychologist Philip Zimbardo asks, “Why are boys struggling?” He shares some stats (lower graduation rates, video games obsession, greater worries about intimacy and relationships) and suggests a few reasons — and challenges the TED community to think about solutions. Filmed March 2011 at TED2011, California, United States.
John Hunter: Teaching with the World Peace Game
John Hunter puts all the problems of the world on a 4’x5′ plywood board — and lets his 4th-graders solve them. At TED2011, he explains how his World Peace Game engages schoolkids, and why the complex lessons it teaches — spontaneous, and always surprising — go further than classroom lectures can. Filmed March 2011 at TED2011, California, United States.
Sheryl Sandberg: Why we have too few women leaders
Facebook COO Sheryl Sandberg looks at why a smaller percentage of women than men reach the top of their professions — and offers 3 powerful pieces of advice to women aiming for the C-suite. Filmed December 2010 at TEDWomen 2010, Washington DC, United States.
Ali Carr-Chellman: Gaming to re-engage boys in learning
Carr-Chellman pinpoints three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain. Filmed October 2010 at TEDxPSU, Schwab Auditorium on the Penn State University Park campus, United States.
Tom Chatfield: 7 ways games reward the brain
We’re bringing gameplay into more aspects of our lives, spending countless hours — and real money — exploring virtual worlds for imaginary treasures. Why? Tom Chatfield thinks about games — what we want from them, what we get from them, and how we might use our hard-wired desire for a gamer’s reward to change the way we learn. As he shows, games are perfectly tuned to dole out rewards that engage the brain and keep us questing for more. Filmed July 2010 at TEDGlobal 2010, Oxford, England.
Ze Frank: My web playroom
Ze Frank rose to fame on a viral video — in 2001! He has been making online comedy, web toys and massively shared experiences. Now he believes that on the web, a new “Friend” may be just a click away, but true connection is harder to find and express. Ze Frank presents a medley of zany Internet toys that require deep participation — and reward it with something more nourishing. You’re invited, if you promise you’ll share. Filmed July 2010 at TEDGlobal 2010, Oxford, England.
Seth Priebatsch: The game layer on top of the world
“Proud Princeton dropout” Seth Priebatsch runs SCVNGR, a mobile start-up trying to build the game layer on top of the world. In this far-seeing talk, Seth Priebatsch shows how game dynamics are reshaping the world—from a classroom where students “level up” instead of being graded, to a pervasive game called “happy hour” that you may already be playing. Get ready to meet the “game layer,” a pervasive net of behavior-steering game dynamics that will reshape education and commerce. Filmed July 2010 at TEDxBoston 2010, Boston, Massachusetts, United States.
Peter Molyneux: Meet Milo, the virtual boy
Peter Molyneux, the head of Microsoft’s European games division, Peter Molyneux is building an astonishing new “virtual friend” who interacts with you. In this TED talk, a hotly anticipated video game for Microsoft’s Kinect controller, perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns — recognizing and responding to you. Filmed July 2010 at TEDGlobal 2010, Oxford, England.
Jane McGonigal: Gaming can make a better world
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how. Filmed February 2010 at TED2010, Palm Springs, California, United States.
Jesse Schell: When games invade real life
Jesse Schell, the game designer beyond Facebook, beyond consoles and even computer screens says that games are becoming the medium for everyday life. Games are invading the real world — and the runaway popularity of Farmville and Guitar Hero is just the beginning, says Jesse Schell. At the DICE Summit, he makes a startling prediction: a future where 1-ups and experience points break “out of the box” and into every part of our daily lives. Filmed February 2010 at TED2010, United States.
Stuart Brown: Play is more than just fun
A pioneer in research on play, Dr. Stuart Brown says humor, games, roughhousing, flirtation and fantasy are more than just fun. Plenty of play in childhood makes for happy, smart adults — and keeping it up can make us smarter at any age. Filmed May 2008 at Serious Play 2008, United States.
Tim Brown: Tales of creativity and play
Tim Brown is the CEO of the “innovation and design” firm IDEO. At the 2008 Serious Play conference, Tim talks about the powerful relationship between creative thinking and play — with many examples you can try at home (and one that maybe you shouldn’t). Filmed May 2008 at Serious Play 2008, United States.
Will Wright: Spore, birth of a game
Will Wright invented a genre of computer game that involves neither winning nor shooting, yet has generated colossal hits. In a friendly, high-speed presentation, Will Wright demos his newest game, Spore, which promises to dazzle users even more than his previous masterpieces. Filmed March 2007 at TED2007, Monterey, California, United States.
David Perry: Are games better than life?
Game designer David Perry says tomorrow’s videogames will be more than mere fun to the next generation of gamers. They’ll be lush, complex, emotional experiences — more involving and meaningful to some than real life. With an excerpt from Michael Highland’s film “As Real as Your Life.” Filmed February 2006 at TED2006, Monterey, California, United States.
Torsten Reil: Animate characters by evolving them
Torsten Reil talks about how the study of biology can help make natural-looking animated people — by building a human from the inside out, with bones, muscles and a nervous system. By coding computer simulations with biologically modeled nervous systems, Torsten Reil and his company NaturalMotion breathe life into the animated characters inhabiting the most eye-poppingly realistic games and movies around. He spoke at TED in 2003; see his work now in GTA4. Filmed March 2003 at TED2003, California, United States.
Brenda Laurel: Why not make video games for girls?
At TED in 1998, Brenda Laurel asks: Why are all the top-selling videogames aimed at little boys? She spent two years researching the world of girls (and shares amazing interviews and photos) to create a game that girls would love. Filmed February 1998 at TED1998, Monterey, California, United States.
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